![]() ![]() The Syndicate members will periodically teleport out of the fortress to engage the player as well, but will return to the fortress to heal after taking enough damage or being kited too far away. Monsters will continuously spawn around the fortress, attempting to prevent the player from destroying the doors. Fortification: Syndicate member(s) will be inside a fortress surrounded by healing totems, which has destroyable doors.A variety of monsters inside will be attempting to destroy “evidence”, and the player will fail the encounter if they succeed. ![]() Research: Jun Ortoi will be standing outside the entrance to a Syndicate Laboratory, which the player can enter.The time remaining is denoted by a bar near the bottom of the screen. The player must defeat the Syndicate members before the payload reaches the end of the path in order to receive any rewards. Transport: The Syndicate will attempt to move a payload between two portals on the map.In all encounters, the Syndicate members present must be defeated for the player to achieve victory and earn any rewards. There are four main types of Syndicate encounters, matching the divisions of the organization itself. Jun can be invited to your hideout, and can be used to unveil the Veiled items dropped by Syndicate members, allowing you to choose from three potential crafts to add a new and unique affix to the item. You can also use Jun missions on the Atlas device, to guarantee the Syndicate appear in a map. The Immortal Syndicate has a chance to appear in any area, starting in Act 9. The loot provided after completing the Safehouse will largely be based off the division leader and their rank. ![]() The Safehouse will be defended by the head of the division, along with any other members assigned to the branch. Portals to the Safehouse can be opened by speaking with Jun, or simply opening the Betrayal tab and clicking on the Safehouse button. Once enough Intelligence has been gathered, all members assigned to that division will retreat to a Safehouse, which can be raided by the player. SafehousesĮach division will be headed by a member of the Syndicate. The relationship level between Syndicate members influences the encounters the player has with the Syndicate, along with the options presented once a Syndicate encounter has been completed.
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